Gameplay

You are an explorer and found an entrance into a great tower of an ancient civilization that was buried underground.
You decide to make the expedition on your own, not knowing what dangers lie beneath the surface of the earth.
An unstoppable darkness lies before you.

All levels have randomly generated rooms.

There are three levels. Don't step on traps. Find treasure (or don't).

You can also move outside of the screen to loop around!

                ┌───┐

                │   W   │

┌───┼───┼───┐

 │   A    │            │    D   │      =      move

└───┴───┴───┘

   ┌───────┐

   │     Space       │      =      jump

   └───────┘

   ┌───────┐

   │     Shift        │      =      walk faster

   └───────┘

Made by Ronkad

Details

Submitted for Trijam #278

Theme: The great unknown

The player movement and player pixel-art was reused from a previous project of mine.

Backround pixel art by aamatniekss Treasure pixel-art by ankousse26

Music:

Software

The game was made using Godot

Pixel art tool: Piskel

Sound effect tool: Chiptone

About Development

When thinking about 'the great unknown' I thought of what lies beneath our feet and what treasures of ancient civilizations remain undiscovered in their big tombs.

The gameplay mechanic of making darkness go away and discovering something new was the focus when developing.

I had to work on the room-generation mechanic a lot so I did not make custom pixel-art this time.

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