The Deep Tower
Gameplay
You are an explorer and found an entrance into a great tower of an ancient civilization that was buried underground.
You decide to make the expedition on your own, not knowing what dangers lie beneath the surface of the earth.
An unstoppable darkness lies before you.
All levels have randomly generated rooms.
There are three levels. Don't step on traps. Find treasure (or don't).
You can also move outside of the screen to loop around!
┌───┐
│ W │
┌───┼───┼───┐
│ A │ │ D │ = move
└───┴───┴───┘
┌───────┐
│ Space │ = jump
└───────┘
┌───────┐
│ Shift │ = walk faster
└───────┘
Made by Ronkad
Details
Submitted for Trijam #278
Theme: The great unknown
The player movement and player pixel-art was reused from a previous project of mine.
Backround pixel art by aamatniekss Treasure pixel-art by ankousse26
Music:
- Dystopian Nightmare by Darren Curtis
- Rip It Up by Darren Curtis
Software
The game was made using Godot
Pixel art tool: Piskel
Sound effect tool: Chiptone
About Development
When thinking about 'the great unknown' I thought of what lies beneath our feet and what treasures of ancient civilizations remain undiscovered in their big tombs.
The gameplay mechanic of making darkness go away and discovering something new was the focus when developing.
I had to work on the room-generation mechanic a lot so I did not make custom pixel-art this time.
Status | Released |
Platforms | HTML5 |
Author | Ronkad |
Genre | Adventure |
Made with | Godot |
Tags | 2D, Indie, minigames, Pixel Art, random-rooms, Singleplayer, three-hours, Trijam |
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