Battle for the Relic
Gameplay
Fight a battle at the bottom of the ocean by defending an ancient relic with your mech from monsters.
┌───┐
│ W │
┌───┼───┼───┐
│ A │ │ D │ = move
└───┴───┴───┘
┌───────┐
│ Q │ = Attack (Spam Q for max damage)
└───────┘
┌───────┐
│ Space │ = jump
└───────┘
┌───────┐
│ Shift │ = walk faster
└───────┘
Made by Ronkad
Details
Submitted for Trijam #293
Theme: The great unknown
All Pixel art is not done by me and from other people under the CC0 License (Background, Mech, Monster).
Sound Effects are from Pixabay.
Software
The game was made using Godot
Pixel art tool: Piskel
Sound effect tool: Chiptone
About Development
I took your feedback from last trijam to heart and made my game more difficult with multiple levels (2). I also tried to make the artstyle coherent this time.
The water shader was done thanks to a YT tutorial (took about 30mins of dev time away, but I think it was woth it. Although you could tweak the settings a bit to make the game look more clear).
I also forgot to add a loose condition. Oops. Well, no time to add it now. 3 hours are up.
Comments
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What I liked about this Game:
Areas for Improvement:
Thank you very much for your detailed reply, this means a lot to me and I will improve on my next project. []~( ̄▽ ̄)~*